Oct 30, 2006, 11:45 AM // 11:45
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#1
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Searing Flames :x
This ladder season is going to be a mess... It's already infected HA where people are running it with Heroes and still winning xD
5 E/whatever
Searing Flames {E}
Liquid Flame
Glowing Gaze
Fire Attunement
Optional
Optional
Optional
Resurrection Signet
2 Monks, 1 Ele runner (with water snare or something).
It's absolutely disgustingly funny to run, yet absurdly overpowered.
Have fun farming :x
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Oct 30, 2006, 12:28 PM // 12:28
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#2
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Krytan Explorer
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AFAIk, a lot of teams run a trapper with EW in combination with those ele's (rodgort's invocation at 10 energy is fun anyway)...
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Oct 30, 2006, 02:08 PM // 14:08
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#3
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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You don't need Rodgorts with this, IMO. Just spam Searing Flames and use the Attune and Glowing Gaze for e.management.
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Oct 30, 2006, 07:33 PM // 19:33
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#4
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Banned
Join Date: Jun 2006
Location: Good question
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Usually u run glyph lesser energy also because it works with the first and second spell. Although this does seem nice to u as a monk it would be way to easy to catch after i figure out ur running searing flames. Why? 1. We split up and spread out. 2. Whoever is burning is the target.
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Oct 30, 2006, 07:50 PM // 19:50
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#5
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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I think that 5 of these is kinda too gimmicky though. It will work for a little while because it's new, then people will include what's needed in their builds or adjust their tactics (Diversion for example should catch it quite easily, DShot too if you time it in the least, etc.) and balanced teams will likely beat it pretty easily.
But 1-2 of these can definitely apply very good pressure to a team in a fairly balanced setup.
Before saying it's overpowered though, isn't it the kind of thing tons of people asked for since a while? Finally an Elementalist that can pressure like a warrior? While it lacks the disruption and tanking ability of warrior, it makes up with AOE and range spells. Imo it's what an elementalist pressure char that is worth it (for its offensive value, Eles were always worth it but mostly for their support) should look like atm. It can be shutdowned and countered, people just have to start worrying about other things than warrior defense when they make a build!
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Oct 30, 2006, 07:58 PM // 19:58
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#6
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Jungle Guide
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Considering you have to fit half a bar's worth of emanagement into your build to make it work, and that counters are both widely available and generally applicable I don't see what make it overpowered. Other than the fact that, maybe, just maybe, something other than two warrior offense will become viable?
Quote:
2. Whoever is burning is the target.
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Huh? Searing flames spike doesn't work that way. You don't set someone on fire and then spike, you cast together and the first hit to land will start the burning.
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Oct 30, 2006, 08:24 PM // 20:24
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#7
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Krytan Explorer
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Quote:
I think that 5 of these is kinda too gimmicky though. It will work for a little while because it's new, then people will include what's needed in their builds or adjust their tactics (Diversion for example should catch it quite easily, DShot too if you time it in the least, etc.) and balanced teams will likely beat it pretty easily.
But 1-2 of these can definitely apply very good pressure to a team in a fairly balanced setup.
Before saying it's overpowered though, isn't it the kind of thing tons of people asked for since a while? Finally an Elementalist that can pressure like a warrior? While it lacks the disruption and tanking ability of warrior, it makes up with AOE and range spells. Imo it's what an elementalist pressure char that is worth it (for its offensive value, Eles were always worth it but mostly for their support) should look like atm. It can be shutdowned and countered, people just have to start worrying about other things than warrior defense when they make a build!
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QFT
Quote:
You don't need Rodgorts with this, IMO. Just spam Searing Flames and use the Attune and Glowing Gaze for e.management.
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You don't need EW, but IMHO it helps a lot...
Last edited by suiraCLAW; Oct 30, 2006 at 08:29 PM // 20:29..
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Oct 30, 2006, 08:32 PM // 20:32
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#8
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Jungle Guide
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Quote:
Hmm... What's the point of a searing flame spike? There are betterarmor penetrating skills with the same raw damage (oppresive gaze for example)...
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Difference is the recharge mainly. Searing flames allows you to to spike and pressure at the same time. I think what people are missing is that even single target dps is very high for searing flames, SF + glowing gaze ~50 dps with faster recharge equipment.
That said something like blood spike has a lot of self healing that a searing flames ele won't be able to fit in. So yeah...it's probably not the best choice.
Quote:
You don't need EW, but IMHO it helps a lot...
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Searing flames requires a ton of energy management. IMO if you're not running EW you need fire attunement, glowing gaze, and GoLE at a minimum-and even this won't let you cast it on recharge. I can squeeze out enough energy by using SQ to pack two casts of GoLE into 45 seconds, but in a team build an oath shot trapper with EW is probably best.
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Oct 30, 2006, 08:36 PM // 20:36
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#9
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by Symbol
Searing flames requires a ton of energy management. IMO if you're not running EW you need fire attunement, glowing gaze, and GoLE at a minimum-and even this won't let you cast it on recharge. I can squeeze out enough energy by using SQ to pack two casts of GoLE into 45 seconds, but in a team build an oath shot trapper with EW is probably best.
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If you don't base your full team around it and just have 1-2 Eles doing it a BiPer can do the job really well too. I agree that if you use 3+ EW would help them tons. They can also function perfectly in EW/QZ if you don't want slower recharge as long as you have healer builds that can handle QZ.
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Oct 30, 2006, 08:41 PM // 20:41
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#10
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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I saw at least a couple guilds running 2 searing flame eles and a trapper with EW..very much ftw.
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Oct 30, 2006, 10:10 PM // 22:10
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#11
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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We've run into a few teams with these. The teams weren't great, so it was hard to tell exactly how effective the build was, but they seemed to be pretty strong pressure. Nice to see eles finally able to apply some real damage.
I agree with Pat that they're not imbalanced as-is though. The thing to remember is that every time something big hits the meta, most teams don't know how to counter new templates and everyone just runs a degenerate mess of pure offense in the hopes of breaking the other team. With everyone doing degen and spike and heavy warriors there isn't a lot of caster disruption in most builds, so a damage ele can run pretty rampant. If these become dominant, the meta will shift to counter them, and there are plenty of easy counters that render this guy pretty ineffective.
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Oct 30, 2006, 10:40 PM // 22:40
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#12
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Academy Page
Join Date: Sep 2005
Location: Finland
Guild: Seekers of the Aetherian (Void)
Profession: W/N
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Oct 30, 2006, 11:27 PM // 23:27
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#13
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Well duh. 90% of teams in HA at the moment are henchway, and there's nothing henchmen love more than bunching up against AoE. We've been winning HA every night with a retarded Searing Flames + Ward Against Harm build - can't beat any real players who know what they're doing, but it rocks every henchie team in under a minute.
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Oct 31, 2006, 08:44 AM // 08:44
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#14
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Ascalonian Squire
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Esoteric warriors has used it yesterday to farm the ladder (two thumpers, two searing flames ele's and a energizing wind trapper), the pressure is really amazing, they have won most of their games in under 6 min, including destroying SoG and shiverpeak tard bus with their necro spike, or NR conditions teams with 2 interrupt rangers.
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Oct 31, 2006, 01:44 PM // 13:44
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#15
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
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Quote:
Originally Posted by Kabale
This ladder season is going to be a mess... It's already infected HA where people are running it with Heroes and still winning xD
5 E/whatever
Searing Flames {E}
Liquid Flame
Glowing Gaze
Fire Attunement
Optional
Optional
Optional
Resurrection Signet
2 Monks, 1 Ele runner (with water snare or something).
It's absolutely disgustingly funny to run, yet absurdly overpowered.
Have fun farming :x
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When we came Vs you, that was some crazy damage, we still won though.
(Blames Littleblue for not being on vent )
Last edited by Program Ftw; Oct 31, 2006 at 01:46 PM // 13:46..
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Oct 31, 2006, 04:54 PM // 16:54
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#16
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Mesmers always hold the answer - signet of humility, diversion, migraine, etc.
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Oct 31, 2006, 05:39 PM // 17:39
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#17
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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I agree, listing obvious counters action is key.
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Oct 31, 2006, 06:31 PM // 18:31
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#18
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Ascalonian Squire
Join Date: Dec 2005
Location: france
Guild: [Ci]
Profession: Me/
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Quote:
Originally Posted by Byron
Mesmers always hold the answer - signet of humility, diversion, migraine, etc.
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Omg what can we do if we don't use any mesmer in our build!!!
... brain always hold the answer, use it
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Oct 31, 2006, 09:56 PM // 21:56
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#19
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Monk = Extinguish
Paragon = Cautery Sig+Remedy Sig
I'm sure there are others....
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Oct 31, 2006, 10:38 PM // 22:38
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#20
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Proactive counters are key. Strip off the ele's Fire Attunement and put e-denial in his face. D-shot his Glowing Gaze of Searing Flames. Have someone else run the flag while your Heal Party guy stays at the stand.
Again, I haven't played against this build enough to know how strong the counters are, but if you lose to a caster build because you didn't bring caster hate it's not necessarily a bad thing.
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